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Friday 16 May 2014

Uni Life

Well, it's been a very busy couple of months since I last updated.

We've had an assessment for each class so far and at the moment I'm waiting on getting the results back for a couple of them that were submitted recently.

The biggest challenges to date have been the board game we had to make - from scratch, and the first modelling assignment.  We had to model a house, then UV and texture it.

The board game assignment was a blast.  It was really interesting to actually build something like that from the ground up, to play test it, tweak it, test it some more, tweak it again, change it back when the tweak didn't work and then find a new one.  We also had to do the art direction on the game which was great fun.  I really enjoyed putting all that together and having a unified theme that ran through the entire game along with (almost) all the game pieces.  The final result is one I'm really happy with, now I just hope that it gets a good mark.



The house modelling I really enjoyed.  Given that is what I want to do once I complete my degree that should come as no real shock.  Learning Maya has been a bit of a learning curve as it isn't the most user friendly piece of software I've ever used, but once you get your head around it, it isn't too bad.  UVing on the other hand is a painful process, BUT, I now have a much better understanding of it.  Creating the texture once the UV map was done wasn't too hard but there were a few little things you had to keep an eye out for.
I was really happy with the model I made (an Urzua Cofre house) which had a few tricky little sections in it to model and texture, but I'm quite pleased with the result as it looks pretty close the images I based it on.



Current projects include a couple of groups, one creating a text adventure using Quest which is ticking along quite nicely and the other where we have to create a short video/animatic.  My group has gone with a bit of a mashup taking Noir and Urban Fantasy, smooshing (technical term) them together and subverting some of the tropes.  Been working on putting the finishing touches on the character concepts tonight with input from my group partner as well as start to put together the panels that will be used to make the animatic - though ours will be slightly different in that we won't be animating it but putting audio to it instead - dialogue, sound effects, all that stuff.  Should be a bit of fun once it's done.

So, enough chit-chat, time to get back to the grind stone.